Speaking Engagement: PNW AES Section

November 18th, 2014 | By Lance Hayes

Following the score for Forza Motorsport 5 Original Soundtrack at Skywalker Ranch

Following the score for Forza Motorsport 5 Original Soundtrack at Skywalker Ranch

UPDATE 01/03/14: Click here for the Facebook event

I’m looking forward discussing and dissecting my work on the Forza Motorsport 5 Soundtrack for the Pacific Northwest chapter of the Audio Engineering Society over at Microsoft Research on Thursday, January 8th, 2015 at 7:30pm.

If you want to know more about scoring, adaptive concepts and music for AAA video games then this session is for you. There’s more information from the AES site below. Hope to see you there!

From the AES site:


 

NOTE: anyone can attend this meeting regardless of their status as an AES member.
AES MEMBERSHIP IS NOT REQUIRED.
PNW AES Section
January Meeting Notice
The Forza Motorsport 5 Original Soundtrack
An Insider’s View
Presented By
Lance Hayes – DJDM
Thursday, January 8th, 2015, 7:30pm
Microsoft Research, Building 99, Room 1919
14820 NE 36th Street, Redmond, WA 98052

Directions to MS Research In 2013, the AES PNW Section learned all about the sound effects for “Forza Motorsport 4.” Meeting Report

Now, we can see how the music score for the franchise update is created and recorded from Lead Composer, Lance Hayes.

This will be a detailed look at how the soundtrack to one of the first next gen video game soundtracks for the Xbox One was conceived and executed. Augmented by notes, images and video, Lance Hayes will detail the process of creating the 180 minute soundtrack using live orchestra and electronics from initial concepts to the composition phase to nation-wide recording at top facilities to final implementation and then on to release of the game and the soundtrack double album.

The Seattle Times recently ran an article on Microsoft’s Turn 10 Studios,: Screen racers: Microsoft’s Turn 10 Studio drives innovative games


Lance Hayes is an award winning composer working in media, advertising, television, and video game soundtracks. Some of his projects include composing and producing music for “Nike+ Kinect Fitness,” the Stranded Music for the mega hit video game “Gears of War 3,” music for “Xbox Fitness” and scoring the original soundtracks to the sensational “Forza Motorsport” series including the Xbox One launch title “Forza Motorsport 5”. Additional clients include Activision, The Discovery Channel, Warner Bros., Best Buy, National Geographic, Harpo Inc., MTV, VH1 and many others.He takes pride in his work as an educator teaching the Game Audio and Composition track for both the Summer Intensive and the Masters of Music program at Seattle’s Pacific Northwest Film Scoring Program and was nominated for a GANG Award for his educational “Next Level” series blog for Andertons Music UK.

As an in demand teacher and lecturer Lance has had the good fortune to present sessions at The Game Developer’s Conference, PAX Dev, Seattle Composers Alliance, AES, SynthFest NW, The Art Institute, Academy of Interactive Entertainment, Berklee School of Music Video Game Music Club, Decibel Festival Conference and more.

Steve Malott
AES PNW 2014-2015 Section Chair

Beep: A Documentary History of Video Game Music & Sound

September 25th, 2014 | By Lance Hayes

GameSoundCon is next month in LA. I’ll be speaking about working as a franchise composer on the Forza series as well as interviewing with Karen Collins and her team for the documentary “Beep: A Documentary History of Video Game Music & Sound”.

Beep is a feature-length documentary film & book of game sound & music from the mechanical arcades through to today’s orchestras. I’m looking forward to speaking with Karen and her crew. If you are interested in game audio, the Beep Kickstarter campaign has several days left to go so head over and help “Beep” be all that it can be!

 Beep01

Speaking at GameSoundCon 2014

July 7th, 2014 | By Lance Hayes

GameSoundCon2014

I’m excited to be part of this year’s GameSoundCon in downtown LA, Oct 7-8 at the Millennium Biltmore Hotel. I’ll be discussing composing for AAA games, my work on the Forza series as well as participating in roundtable events. I’m looking forward to catching up with fellow lecturers and game audio maestros of music, sound and VO including the legendary Marty O’Donnell, Guy Whitmore, Paul Lipson, Austin Wintory, Penka Kouneva, Brian Schmidt and Austin Wintory, to name but a few. Anyone identifying as a sound designer or composer should attend GameSoundCon and, as luck would have it, early bird registration is still available. See you in LA!GameSoundCon2014Peeps

Lance Hayes